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Boeing 727
Boeing 727
  • INTRODUCTION
    • Welcome
    • Quick Start Guide
    • How To Update
    • FAQ
  • Normal Procedures
    • Checklists
      • Before Start
      • After Start
      • Taxi
      • Delayed Engine Start
      • Before Takeoff
      • After Takeoff
      • Descent/Approach
      • Landing
      • After Landing
      • Secure Cockpit
    • Preflight
    • Engine Start
    • Taxiing
    • Takeoff
    • Climb Out
    • Cruise & Descent
    • Approach
    • Taxi In
    • Shutdown
  • Navigation Options
    • GNS-XLS (FMC)
    • CIV-A INS
      • How to use INS
    • GNS530
    • PMS GTN750
    • TDS GTNXi
  • Radio Navigation
  • Autoflight
    • Key Bindings
    • Flight Director
    • Autopilot
      • Modes
    • Autothrottle
  • PERFORMANCE
    • Introduction
    • Tables & Charts
  • SYSTEMS
    • Airplane General
    • Air Conditioning & Pressurization
    • Auxiliary Power Unit
    • Communications
    • Electrical
    • Fire Protection
    • Flight Controls
    • Flight Instruments
  • ⭐Special Features
    • Crew Manager
    • Clipboard aka EFB
    • Cabin Crew
    • Oil Spill Response
  • 📂Supplements
    • GSX Integration
    • SimBrief Integration
    • Key Bindings
    • Custom Liveries
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  • Demo Livery
  • Paintkit
  • Texture Folder
  • Winglets
  • Metal effects
  1. Supplements

Custom Liveries

PreviousKey Bindings

Last updated 15 days ago

Demo Livery

To start your custom livery project we recommend to use our demo livery as a reference. In this livery we change the vest on the FE seat as well as attached winglets to the wings.

Installation

Just extract the package into your community folder.

Customization

If you don't want to use the winglets you can simply remove the model folder entirely.

Paintkit

The paintkit includes:

  • Layered photoshop file including all exterior texture maps.

  • 3D model for reference in .blend and .fbx format.

Texture Folder

You have to include a texture.cfg with the following content:

[fltsim]
fallback.1 = ..\..\FSS_Boeing_727_200F\texture
fallback.2 = ..\..\..\..\texture\AS530_430
fallback.3 = ..\..\FSS_Boeing_727_200F\texture.exterior\
fallback.4 = ..\..\FSS_Boeing_727_200F\texture.cabin\
fallback.5 = ..\..\FSS_Boeing_727_200F\texture.cargo\
fallback.6 = ..\..\FSS_Boeing_727_200F\texture.cockpit\

Winglets

By default the aircraft doesn't use winglets but you can enable them by linking the corresponding winglet model.

  1. Create a model.YOURLIVERY folder in your project.

  2. Create a model.cfg file inside the new model folder with the following content:

[model.options]
withExterior_showInterior=True
withExterior_showInterior is true
withExterior_showInterior_hideFirstLod=False
withInterior_forceFirstLod=True
withInterior_showExterior=True

[models]
exterior=B727_exterior_winglet.xml
interior=..\..\FSS_Boeing_727_200F\model\B727_interior.xml
  1. Create a B727_exterior_winglet.xml file inside the new model folder with the following content:

<?xml version="1.0" encoding="utf-8" ?>

<ModelInfo>

	<LODS>
		<!-- Highest LOD -->
		<!-- minimum display size in % (should be bounding sphere vertical screen size, sphere will often be slightly larger than you expect) -->
		<!-- default minSize is 0 -->
		<LOD minSize="150" ModelFile="..\..\FSS_Boeing_727_200F\model\B727-200F_Exterior_LOD00.gltf">
			<MergeModel>..\..\FSS_Boeing_727_200F\model\B727-200F_Winglet_B_LOD00.gltf</MergeModel>
			<MergeModel>..\..\FSS_Boeing_727_200F\model\B727-200F_Soundnode_EXT.gltf</MergeModel>
		</LOD>
	</LODS>

	<Behaviors>
		<IncludeBase RelativeFile="..\..\FSS_Boeing_727_200F\model\B727_exterior.xml" />
		
	</Behaviors>

</ModelInfo>

Metal effects

If you want to add either metallic outboard engines or a metallic fuse you have to add certain texture fallbacks to your texture.cfg.

Metallic engine:

[fltsim]
fallback.1 = ..\..\FSS_Boeing_727_200F\texture.metalengine\
fallback.2 = ..\..\FSS_Boeing_727_200F\texture
fallback.3 = ..\..\..\..\texture\AS530_430
fallback.4 = ..\..\FSS_Boeing_727_200F\texture.exterior\
fallback.5 = ..\..\FSS_Boeing_727_200F\texture.cabin\
fallback.6 = ..\..\FSS_Boeing_727_200F\texture.cargo\
fallback.7 = ..\..\FSS_Boeing_727_200F\texture.cockpit\

Metallic fuse:

[fltsim]
fallback.1 = ..\..\FSS_Boeing_727_200F\texture.metalfuse\
fallback.2 = ..\..\FSS_Boeing_727_200F\texture
fallback.3 = ..\..\..\..\texture\AS530_430
fallback.4 = ..\..\FSS_Boeing_727_200F\texture.exterior\
fallback.5 = ..\..\FSS_Boeing_727_200F\texture.cabin\
fallback.6 = ..\..\FSS_Boeing_727_200F\texture.cargo\
fallback.7 = ..\..\FSS_Boeing_727_200F\texture.cockpit\

📂
👉
Download 727-200 Freighter Paintkit
👉
Download 727-200 Passenger Paintkit
18MB
727-demo-livery.zip
archive
Community Package for Demo Livery
Demo Livery - Vest
Demo Livery - Winglet